First in Math is on a mission to help 100 million people become fearless in mathematics.
For over 35 years, First in Math has been a global leader in educational innovation, delivering impressive and measurable results across diverse economic and social landscapes.
Our game-based learning systems have consistently demonstrated significant benefits for students from various backgrounds.
First in Math's evidence-based features drive improved proficiency, engagement, test scores, and career readiness, validated by both research and school administrators.
1
Engaging, Game-Based Learning: First in Math uses gamification to reduce anxiety and boost engagement, offering both independent and collaborative gameplay to suit different learning styles.
Dondio, P., Gusev, V., & Rocha, M. (2023). Do games reduce maths anxiety? A meta-analysis. Computers & Education, 194, 104650
2
Efficient Math Mastery: The patented VIF strategy reduces memorization by focusing on automaticity and efficient computation, leading to better short- and long-term math scores.
Woodward, J. (2006). Developing automaticity in multiplication facts: Integrating strategy instruction with timed practice drills. Learning Disability Quarterly, 29(4), 269–289.
3
Diverse Learning Modes: The program supports individual, collaborative, and competitive practice, enhancing performance, enjoyment, and mastery of math concepts.
Plass, J. L., O'Keefe, P. A., Homer, B. D., Case, J., Hayward, E. O., Stein, M., & Perlin, K. (2013). The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation. Journal of educational psychology, 105(4), 1050.
4
Proven Educational Outcomes: Backed by research and independent evaluations, First In Math improves student proficiency, engagement, test scores, and career readiness.
Kacmaz, G., & Dubé, A. K. (2022). Examining pedagogical approaches and types of mathematics knowledge in educational games: A meta-analysis and critical review. Educational Research Review, 35, 100428.
In 1988, inventor Robert Sun embarked on a journey to teach children the relationship between numbers through a game.
The result of his efforts was the 24® Game, a unique teaching tool that has the power to engage students from diverse economic and social backgrounds.
In 2002, Sun introduced the groundbreaking First In Math online math-practice program to help students acquire, reinforce and retain vital math skills.
Today, Sun leads a dedicated team of twenty whose collective experience is greater than 340 years.